SIR HONEY BADGER

MAGNUS

THE AGE OF RECREATION

A World Reborn

Two centuries have passed since the great Void Explosion shattered civilization and plunged the world of Magnus into the Age of Entropy. Kingdoms fell, the World Tree withered, energy vanished from the land, and countless lives were lost. Only eighty-four years ago, the mysterious Shades sealed the Void lesion and allowed the world's energies to return.

The Age of Recreation

The Age of Recreation has become an era of rediscovery. Lost technologies from the Age of Steam are being recovered from forgotten ruins. Ancient magical techniques from the Age of Magic are reappearing in hidden vaults and abandoned libraries.

Rising Tensions

The races of Magnus once again look upon one another with suspicion. The Elvish Constabulary fears Human industrial expansion. The Empire of Nyx seeks greater influence through its powerful demon nobility.

Whispers of Omega

Ancient cult symbols linked to Omega, Aspect of Void, have been found deep within newly opened dungeons. Entire expeditions vanish without explanation.

The Call to Adventure

The player characters begin as promising adventurers, scholars, and Academy graduates, drawn together by strange events surrounding a newly discovered dungeon beneath the floating continent.

As the Campaign Unfolds

  • Explore forgotten ruins.
  • Delve into ever-expanding dungeons.
  • Navigate political tensions.
  • Discover secrets within the Academy.
  • Uncover the return of ancient Void cults.
The Age of Recreation is ending.